Beast Lord (Second row melee damage dealer)
The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. The spells she picks are purely about increasing her damage, we're not going to waste time, feats or abilities in trying to fix her abysmal AC. Between your frontline tanks and her animal companion, she should be moving into melee to engage last anyhow.
Her spells will really help her throughout the game, especially toward the end. Lead Blades makes her already oversized Bastard Sword count as Huge sized. True Strike is THE spell for Vital Strike feats. And of course, external spells like Animal Growth and Enlarge Person only serve to wildly spike up her efficacy.
I've done about 6 different Amiri builds at this point, toying with standard Barbarian / Tanks / spellcasting, and this is by far my most favorite. The build evolves and changes as you play it, but the highlight is that it never lags. She ends up as a top performer the entire game.
Overview | |||||||
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Skills | Athletics, Mobility, Lore (Nature), Perception, Lore (Religion) | ||||||
Important Gear | Oversized bastard sword |
Pathfinder is 3.5, but has some really neat archetypes. If you want to create offtank with some damage potential, you can go for magus/sword saint. This archetype converts Int bonus to AC, can enchant melee weapon for more AB, damage or crit and can use spells aswell. In Pathfinder: Kingmaker Sneak Attacks are quite easy to perform: In the first round of combat, a rogue with higher initiative will catch an opponent flat-footed, thus losing their Dexterity bonus to AC. High initiative is extra important for Rogues and Vivisectionists. In Beta, they've got; -Pirahna Strike (power attack using weapon finesse), -the Agile weapon modifier (dex instead of str for dmg), and -Unchained Rogue where you can pick a weapon that uses Dex instead of Str for damage. Every, I think, 5 levels. Someone else will have to answer for those specific feats.
Stats | ||||||
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STR | DEX | CON | INT | WIS | CHA | |
16 > 20 | 13 > 14 (at level 20) | 16 | 10 | 12 | 10 |
Final Build | ||||||
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Barbarian | Fighter (Two-Handed) | Sacred Huntmaster | Ranger | |||
2 | 7 | 6 | 5 |
Leveling Guide | |
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Level | Take |
2 | Sacred Huntmaster - Gorum (Deity) - Strength (Domain) - Animal Companion Smilodon - Bless, Divine Favor |
3 | Sacred Huntsmaster - Boon Companion - True Strike |
4 | Sacred Huntsmaster 3 - Precise Strike - Expeditious Retreat |
5 | Sacred Huntsmaster - Weapon Focus: Bastard Sword - Aid, See Invisibility |
6 | Sacred Huntsmaster - Favored Enemy: Humans +2 - Invisibility |
7 | Sacred Huntsmaster - Power Attack, Outflank, Lesser Restoration |
8 | Ranger - Strength +1 - Favored Enemy - Magical Beasts +2 |
9 | Ranger - Cleave RF, Cleaving Finish |
10 | Ranger - Endurance, Favored Terrain - First World |
11 | Ranger - Animal Companion - Continue, Improved Critical: Bastard Sword |
12 | Ranger - Strength +1 - Favored Enemy - Fey +2 Humans +4 |
13 | Two-Handed Fighter - Critical Focus, Sunder Armor |
14 | Two-Handed Fighter - Greater Sunder Armor |
15 | Two-Handed Fighter - Vital Strike |
16 | Two-Handed Fighter - Weapon Specialization: Bastard Sword |
17 | Two-Handed Fighter - Blinding Critical |
18 | Two-Handed Fighter - Greater Vital Strike |
19 | Two-Handed Fighter - Great Cleave |
20 | Barbarian - Feat |
This build has been generously provided with permission by Roahin and is current to December 1, 2018.
Off-tank
Not lore-friendly. At all.
Stacks flat damage bonuses quite high. Can sport about 60 AC with legendary proportions. Ok-ish damage with Sense Vitals late. Nothing too spectacular, as Amiri tends to be, but does have some damage and can take a hit, so there’s that. If you need a second tank and CBA to get a merc - it is a serviceable option.
Overview | |||||||
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Main Skills | Perception, Lore: Nature, Athletics, 3 Mobility | ||||||
Secondary Skills | Mobility. Stealth, Trickery are all decent choices. You have 29 spare points - pick what you need. | ||||||
Important Gear | 1h weapon of choice, Medium armor, light shield, +AC items, +Stat items |
Stats | ||||||
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STR | DEX | CON | INT | WIS | CHA | |
16 > 20 | 13 > 14 (at level 20) | 16 | 10 | 12 | 10 |
Final Build | ||||||
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Barbarian | Ranger (Freebooter) | Alchemist (Vivisectionist) | Stalwart Defender | |||
8 | 10 | 1 | 1 |
Leveling Guide | |
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Level | Take |
2 | Ranger |
3 | Ranger - Shield Bash // Two-Weapon Combat > Two-Weapon Fighting |
4 | Barbarian - Guarded Stance |
5 | Ranger - Dodge |
6 | Ranger |
7 | Ranger - Outflank |
8 | Ranger - Two-Weapon Combat > Improved Two-Weapon Fighting |
9 | Barbarian - Improved Unarmed Strike |
10 | Barbarian - Animal Fury |
11 | Barbarian - Crane Style |
12 | Barbarian - Beast Totem, Lesser |
13 | Barbarian - Shield Master |
14 | Barbarian - Beast Totem |
15 | Ranger - Improved Critical✝ |
16 | Ranger |
17 | Ranger - Bashing Finish |
18 | Ranger - Two-Weapon Combat > Double Slice |
19 | Alchemist - Shield Focus |
20 | Stalwart |
✝Whatever 1h weapon you fancy. Scimitars and longswords are good. There are some ok Bastard Swords out there as well.
Good Ranger Spells: Lead Blades, Sense Vitals, Featherstep (Mass), Delay Poison (Communal), Resist Energy (Communal).
This build is current to November 17, 2018.
Pathfinder Kingmaker Int To Melee Dmg Download
All builds on this page have been generously provided with permission by InEffect.