Pathfinder Kingmaker Int To Melee Dmg

Beast Lord (Second row melee damage dealer)

Dmg

The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. The spells she picks are purely about increasing her damage, we're not going to waste time, feats or abilities in trying to fix her abysmal AC. Between your frontline tanks and her animal companion, she should be moving into melee to engage last anyhow.

Her spells will really help her throughout the game, especially toward the end. Lead Blades makes her already oversized Bastard Sword count as Huge sized. True Strike is THE spell for Vital Strike feats. And of course, external spells like Animal Growth and Enlarge Person only serve to wildly spike up her efficacy.

I've done about 6 different Amiri builds at this point, toying with standard Barbarian / Tanks / spellcasting, and this is by far my most favorite. The build evolves and changes as you play it, but the highlight is that it never lags. She ends up as a top performer the entire game.

Overview
SkillsAthletics, Mobility, Lore (Nature), Perception, Lore (Religion)
Important GearOversized bastard sword

Pathfinder is 3.5, but has some really neat archetypes. If you want to create offtank with some damage potential, you can go for magus/sword saint. This archetype converts Int bonus to AC, can enchant melee weapon for more AB, damage or crit and can use spells aswell. In Pathfinder: Kingmaker Sneak Attacks are quite easy to perform: In the first round of combat, a rogue with higher initiative will catch an opponent flat-footed, thus losing their Dexterity bonus to AC. High initiative is extra important for Rogues and Vivisectionists. In Beta, they've got; -Pirahna Strike (power attack using weapon finesse), -the Agile weapon modifier (dex instead of str for dmg), and -Unchained Rogue where you can pick a weapon that uses Dex instead of Str for damage. Every, I think, 5 levels. Someone else will have to answer for those specific feats.

Kingmaker
Stats
STRDEXCONINTWISCHA
16 > 2013 > 14 (at level 20)16101210
Pathfinder kingmaker int to melee dmg 3
Final Build
BarbarianFighter (Two-Handed)Sacred HuntmasterRanger
2765
Leveling Guide
LevelTake
2Sacred Huntmaster - Gorum (Deity) - Strength (Domain) - Animal Companion Smilodon - Bless, Divine Favor
3Sacred Huntsmaster - Boon Companion - True Strike
4Sacred Huntsmaster 3 - Precise Strike - Expeditious Retreat
5Sacred Huntsmaster - Weapon Focus: Bastard Sword - Aid, See Invisibility
6Sacred Huntsmaster - Favored Enemy: Humans +2 - Invisibility
7Sacred Huntsmaster - Power Attack, Outflank, Lesser Restoration
8Ranger - Strength +1 - Favored Enemy - Magical Beasts +2
9Ranger - Cleave RF, Cleaving Finish
10Ranger - Endurance, Favored Terrain - First World
11Ranger - Animal Companion - Continue, Improved Critical: Bastard Sword
12Ranger - Strength +1 - Favored Enemy - Fey +2 Humans +4
13Two-Handed Fighter - Critical Focus, Sunder Armor
14Two-Handed Fighter - Greater Sunder Armor
15Two-Handed Fighter - Vital Strike
16Two-Handed Fighter - Weapon Specialization: Bastard Sword
17Two-Handed Fighter - Blinding Critical
18Two-Handed Fighter - Greater Vital Strike
19Two-Handed Fighter - Great Cleave
20Barbarian - Feat

This build has been generously provided with permission by Roahin and is current to December 1, 2018.

Off-tank

Not lore-friendly. At all.

Stacks flat damage bonuses quite high. Can sport about 60 AC with legendary proportions. Ok-ish damage with Sense Vitals late. Nothing too spectacular, as Amiri tends to be, but does have some damage and can take a hit, so there’s that. If you need a second tank and CBA to get a merc - it is a serviceable option.

Overview
Main SkillsPerception, Lore: Nature, Athletics, 3 Mobility
Secondary SkillsMobility. Stealth, Trickery are all decent choices. You have 29 spare points - pick what you need.
Important Gear1h weapon of choice, Medium armor, light shield, +AC items, +Stat items
Stats
STRDEXCONINTWISCHA
16 > 2013 > 14 (at level 20)16101210
Final Build
BarbarianRanger (Freebooter)Alchemist (Vivisectionist)Stalwart Defender
81011
Leveling Guide
LevelTake
2Ranger
3Ranger - Shield Bash // Two-Weapon Combat > Two-Weapon Fighting
4Barbarian - Guarded Stance
5Ranger - Dodge
6Ranger
7Ranger - Outflank
8Ranger - Two-Weapon Combat > Improved Two-Weapon Fighting
9Barbarian - Improved Unarmed Strike
10Barbarian - Animal Fury
11Barbarian - Crane Style
12Barbarian - Beast Totem, Lesser
13Barbarian - Shield Master
14Barbarian - Beast Totem
15Ranger - Improved Critical✝
16Ranger
17Ranger - Bashing Finish
18Ranger - Two-Weapon Combat > Double Slice
19Alchemist - Shield Focus
20Stalwart

✝Whatever 1h weapon you fancy. Scimitars and longswords are good. There are some ok Bastard Swords out there as well.

Good Ranger Spells: Lead Blades, Sense Vitals, Featherstep (Mass), Delay Poison (Communal), Resist Energy (Communal).

This build is current to November 17, 2018.

Pathfinder Kingmaker Int To Melee Dmg Download

All builds on this page have been generously provided with permission by InEffect.