Runes can be put into gear with rune slot to improve a Hero.
- 2Protective Armor
- 3Secondary Gear
- 4Weapon
How to Acquire[edit]
- Map Clear Reward
- Hell Difficulty Chapter Clear Reward
- Guild Raid
- Events
- Crafting
From King's Raid Wiki. Jump to: navigation, search. Runes can be put into gear with rune slot to improve a Hero. 1 How to Acquire; 2. MP Recovery/DMG +X% Effect: Increased mana recover every time your character gets hit. Common: MP Recovery/DMG +10%. Base regen: 100 units per second every 1% hp damage taken: 20 units every 37 damage dealt: 1 unit Conclusions: anything that increases damage also increases mana regen MP+x/attack probably refers to this unit, e.g. MP+100 per attack means you get 1 mana per 10 attacks.
Protective Armor[edit]
Rune of Exclusion[edit]
M.Block +X
- Common: M.Block +30
- Uncommon: M.Block +50
- Rare: M.Block +100
- Heroic: M.Block +150
- Ancient: M.Block +200
Rune of Frenzy[edit]
Crit DMG +X%
- Common: Crit DMG +6%
- Uncommon: Crit DMG +10%
- Rare: Crit DMG +20%
- Heroic: Crit DMG +30%
- Ancient: Crit DMG +40%
Rune of Patience[edit]
P.DEF +X%
- Common: P.DEF +6%
- Uncommon: P.DEF +10%
- Rare: P.DEF +20%
- Heroic: P.DEF +30%
- Ancient: P.DEF +40%
Rune of Precision[edit]
ACC +X
- Common: ACC +30
- Uncommon: ACC +50
- Rare: ACC +100
- Heroic: ACC +150
- Ancient: ACC +200
Rune of Protection[edit]
M.DEF +X%
- Common: M.DEF +6%
- Uncommon: M.DEF +10%
- Rare: M.DEF +20%
- Heroic: M.DEF +30%
- Ancient: M.DEF +40%
Rune of Resistance[edit]
CC Resist +X
- Common: CC Resist +30
- Uncommon: CC Resist +50
- Rare: CC Resist +100
- Heroic: CC Resist +150
- Ancient: CC Resist +200
Rune of Stamina[edit]
MAX HP +X%
- Common: MAX HP +3%
- Uncommon: MAX HP +5%
- Rare: MAX HP +10%
- Heroic: MAX HP +15%
- Ancient: MAX HP +20%
Rune of Steel[edit]
P.Block +X
- Common: P.Block +30
- Uncommon: P.Block +50
- Rare: P.Block +100
- Heroic: P.Block +150
- Ancient: P.Block +200
Secondary Gear[edit]
Rune of Agility[edit]
P.Dodge +X
King's Raid Mp Recovery Dmg 2
- Common: P.Dodge +30
- Uncommon: P.Dodge +50
- Rare: P.Dodge +100
- Heroic: P.Dodge +150
- Ancient: P.Dodge +200
Rune of Flexibility[edit]
M.Dodge +X
- Common: M.Dodge +30
- Uncommon: M.Dodge +50
- Rare: M.Dodge +100
- Heroic: M.Dodge +150
- Ancient: M.Dodge +200
Rune of Potential[edit]
MP Recovery/DMG +X%
Effect: Increased mana recover every time your character gets hit.
- Common: MP Recovery/DMG +10%
- Uncommon: MP Recovery/DMG +20%
- Rare: MP Recovery/DMG +35%
- Heroic: MP Recovery/DMG +50%
- Ancient: MP Recovery/DMG +60%
Rune of the Heartless[edit]
Crit +X
- Common: Crit +30
- Uncommon: Crit +50
- Rare: Crit +100
- Heroic: Crit +150
- Ancient: Crit +200
Weapon[edit]
Rune of Agitation[edit]
MP Recovery/Attack +X
Effect: Gives more mana per attack
- Common: MP Recovery/Attack +?
- Uncommon: MP Recovery/Attack +150
- Rare: MP Recovery/Attack +200
- Heroic: MP Recovery/Attack +300
- Ancient: MP Recovery/Attack +400
Rune of Denial[edit]
M.Block DEF +X
- Common: M.Block DEF +30
- Uncommon: M.Block DEF +50
- Rare: M.Block DEF +100
- Heroic: M.Block DEF +150
- Ancient: M.Block DEF +200
Rune of Fierce Attack[edit]
ATK +X%
- Common: ATK +3%
- Uncommon: ATK +5%
- Rare: ATK +10%
- Heroic: ATK +15%
- Ancient: ATK +20%
Rune of Iron Wall[edit]
P.Block DEF +X
King's Raid Mp Recovery Dmg Free
- Common: P.Block DEF +30
- Uncommon: P.Block DEF +50
- Rare: P.Block DEF +100
- Heroic: P.Block DEF +150
- Ancient: P.Block DEF +200
Rune of Sharpness[edit]
Penetration +X
- Common: Penetration +30
- Uncommon: Penetration +50
- Rare: Penetration +100
- Heroic: Penetration +150
- Ancient: Penetration +200
Rune of Thirst[edit]
Lifesteal +X
- Common: Lifesteal +30
- Uncommon: Lifesteal +50
- Rare: Lifesteal +100
- Heroic: Lifesteal +150
- Ancient: Lifesteal +200
Rune of Toughness[edit]
P.Tough +X
- Common: P.Tough +30
- Uncommon: P.Tough +50
- Rare: P.Tough +100
- Heroic: P.Tough +150
- Ancient: P.Tough +200
Rune of Willpower[edit]
M.Tough +X
- Common: M.Tough +30
- Uncommon: M.Tough +50
- Rare: M.Tough +100
- Heroic: M.Tough +150
- Ancient: M.Tough +200