How To Figure Dmg In Dnd 5e

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LaTeX package to typeset material for the fifth edition of the 'world's greatest roleplaying game'. rpgtex/DND-5e-LaTeX-Template. Dungeon Master’s Guide. Rules for Crafting Magic Items. Note first that the DMG’s rules are more strict than Xanathar’s rules and are quite limiting. We’ll analyze Xanathar’s next, and you, as the DM, can determine which set of rules, or a combination, you would like to enforce.

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Crossbow, Light
Simple Light Projectile
Critical:19–20/×2
Range Increment:80 ft.
Type:Piercing
Hardness:5
SizeCost1DamageWeight1hp
Fine*1d2*1
Diminutive*1d3*1
Tiny*1d4*1
Small25 gp1d62 lb.2
Medium25 gp1d84 lb.5
Large50 gp2d68 lb.10
Huge*3d6*20
Gargantuan*4d6*40
Colossal*6d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity.

Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.

Enhancements

Light Crossbow Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood25 gp325 gp55
Adamantine3,035 gp56
Deep Crystal1,025 gp1015Psionic
Mundane Crystal325 gp812No rusting, not metal
Darkwood365 gp551/2 weight
Iron, Coldn/an/an/an/a
Mithraln/an/an/a
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Retrieved from 'https://www.dandwiki.com/w/index.php?title=SRD:Light_Crossbow&oldid=350897'

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the Command Word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or Objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other Actions.
The creature exists for a Duration specific to each figurine. At the end of the Duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 Hit Points or if you use an action to speak the Command Word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Bronze Griffon (Rare). This bronze statuette is of a Griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.

Ivory Goats. (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

  • The goat of traveling can become a Large goat with the same Statistics as a Riding Horse. It has 24 Charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has Charges, you can use it as often as you wish. When it runs out of Charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its Charges.
  • The goat of travail becomes a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30 days have passed.
  • The goat of terror becomes a Giant Goat for up to 3 hours. The goat can’t Attack, but you can remove its horns and use them as Weapons. One horn becomes a +1 lance, and the other becomes a +2 Longsword. Removing a horn requires an action, and the Weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature Hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be Frightened of the goat for 1 minute, or until the goat reverts to figurine form. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat’s aura for the next 24 hours. Once the figurine has been used, it can’t be used again until 15 days have passed.

Marble Elephant (Rare). This marble statuette is about 4 inches high and long. It can become an Elephant for up to 24 hours. Once it has been used, it can’t be used again until 7 days have passed.

Obsidian Steed (Very Rare).This polished obsidian horse can become a Nightmare for up to 24 hours. The Nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.

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If you have a good Alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a Command to revert to figurine form. If you mount the Nightmare while it is ignoring your orders, you and the Nightmare are instantly transported to a random location on the plane of Hades, where the Nightmare reverts to figurine form.
How To Figure Dmg In Dnd 5e

Onyx Dog (Rare). This onyx statuette of a dog can become a Mastiff for up to 6 hours. The Mastiff has an Intelligence of 8 and can speak Common. It also has Darkvision out to a range of 60 feet and can see Invisible creatures and Objects within that range. Once it has been used, it can’t be used again until 7 days have passed.

How To Figure Dmg In Dnd 5e 2

Serpentine Owl (Rare). This serpentine statuette of an owl can become a Giant Owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

How To Figure Dmg In Dnd 5e Edition

Silver Raven (Uncommon).This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the Animal Messenger spell on it at will.