How Much Dmg Does Lava Do In Wow Classic

Lava is molten rock that is often found in volcanic regions or in areas where metal is being forged. In-game, lava is a broad term that encompasses the real life definitions of lava, magma, and molten metal since all three look and behave identically within World of Warcraft.

  • 2Traversing lava

Location

Lava pool inside Blackrock Mountain, at the bottom of the Molten Span.

Lava can primarily be found in and around Blackrock Mountain and its related areas; Searing Gorge, Burning Steppes, Blackrock Depths, and Molten Core. It can also be found in the depths of Ironforge, inside Ragefire Chasm, and within the Obsidian Dragonshrine.

Your bonus damage and bonus healing from spell power do not usually apply directly to a spell. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. The coefficient may be more or less than 100%. I rolled this toon in early wow classic. I don’t know what many of you are expecting from the classic Paladin but here is what you are going to get: Protection - a barely functional tank spec that is viable up to about level 55. Prot has no taunt. There is no Paladin tanking gear for classic end game, only a blue dungeon tanking set. Holy - a functional single-target healer with essential.

Traversing lava

How Much Dmg Does Lava Do In Wow Classic Death

Generally there is a route over or around lava pools, however traveling through it is often the fastest way. Common shortcuts include Ragnaros' room in Molten Core and lava-swimming in Blackrock Depths from Lord Incendius to The Black Forge which allows players to skip a large part of the instance for a fast run or to complete the Molten Core attunement quest.

Damage

When touching lava, your character will take fire damage every 2 seconds until dead or clear from the lava. It is possible to avoid one damage tic with a well-timed jump into the air, even if it means landing back in the lava. Fire resistance reduces the damage taken.

How Much Dmg Does Lava Do In Wow Classic Map

Swimming in lava

Lava behaves like water in that a character can swim through deep pools or walk in the shallows. Underneath the surface, the breath meter will be displayed and drowning is possible if the character is not killed by the ticking fire damage first. There is almost never any need to actually travel below the surface of the lava, however, so this is a scenario easily avoided.

No abilities or circumstances that would allow a character to walk on water will work with lava. This means that even dead characters will have to swim through it. However, abilities that increase swim speed and allow underwater breathing will work while in lava.

Travel with care

In some areas, lava is used as a border to enclose a region and prevent a player from leaving the map. Players should take caution when swimming through such areas, as the map beyond the lava may be incomplete, possibly leading to areas with no exit to safe land, or even falling through the world.

Much

How Much Dmg Does Lava Do In Wow Classic Map

Fishing

Lava can be fished in, just like water. The quality of catches in lava is generally quite poor, if there is any fishing allowed in the region at all. Fishing in lava will usually result in poor quality catches, (a different loot table than poor quality loot obtained due to low fishing skill), with occasional fire-based elemental trade goods, or [Coal]. Actual fish are rarely or never caught when fishing in lava, (one exception being [Old Ironjaw], which used to be catchable in the lava of the Great Forge).

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How Much Dmg Does Lava Do In Wow Classic 2017

Hello there. Information of this seems sparse. I'm looking at fine details, not just matter-of-fact.
I'm wondering how damage/healing items work.
Specifically:
What does this do: [up to 40 damage / healing] ?
What does this do: [+40 damage]?
What does this do: [+40 healing]?

I believe these are based on cast times for the maximum effect ... but 'up to X damage'? does that mean 1dX RNG? Up to 40 damage is 1d40 damage? AVG~20?
Cast time matters. An instant cast, as a wand, cannot expect those rewards. But what about wands with +damage or +healing? Healing wands are very sought after.
Is there a difference between [up to] damage vs +damage .. or [up to] healing vs direct +healing
Anyways, an explanation of +damage +healing items would be appreciated. It's probably simple, yet elusive to me. Thanks!