D3 300 Whirl Wind Dmg

Whirlwind

D3 300 Whirlwind Dmg 2

Below, we detail the items and gems that you should use for your Whirlwind GR Wastes Barbarian in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.7 and Season 19. Pages in this Guide. 1 Introduction 2 Skills and Runes 3 Gear, Gems, and Paragon Points.

D3 Whirlwind Barb

This is the basic starting point for a Whirlwind Barbarian build. You can use this as a starting
point to create your own build that works best for you as your gear changes. In my weapons
I gem for critical hit damage.
The other gem slots I either gem for strength or resist all. It seems that two one handers are
best but ultimately you will use what ever the best weapon/s you currently have happens to be.
I found that I had to change out the Rend and Sprint Skills for more burst damage otherwise the
running monsters started to really drive me crazy. Especially the gold goblins. See further
down for suggested skills.
See A Video of the Build in action here:

If you have been playing the Barbarian for sometime and have other tips/suggestions for skills,
gemming, what weapons to use, please share your wisdom with the rest of us.

Advantages
of using WW as your main attack?
Mobility, Whirl wind through mobs to find that safe place to fight.
Throw in some leap or sprint abilities and it really shines.
Need extra Survivability? Life on hit works fantastic with WW.

Disadvantages
Can have low single target damage.
You will hate monsters that run away.
Can be sometimes be frustratingly difficult to kill a treasure goblin.

Basic Skills and Runes for the traditional WW build.

Cleave (Reaping Swing Rune) – bonus fury for each enemy hit.
*Cleave is my personal favorite primary attack for WW but Frenzy and Bash will also work just fine.
If you don’t need the extra Fury regeneration choose one of the other runes.
All the basic attacks seem to work just fine with Whirlwind

Whirlwind
(Wind Sheer Rune) – bonus fury for critical hits
You will sacrifice uptime on WW for more damage if you use the other runes
but don’t be afraid to try them out. The others will change your damage/gameplay and
you may not miss the extra fury.

War Cry
(Invigorate) – bonus health and regeneration
I like Invigorate for the extra healing/heath.

Battle Rage
(Into the Fray)
Increases your crit chance when surrounded by demons. I may try Marauders Rage for boss
fights with its increased single target damage.

Rend
(Ravage, increases range to 17 yards) This is the more traditional choice for the WW build.

Sprint
(Run like the Wind) This is another traditional WW skill to choose.
I would recommend trying a few of the others to see how you like them.
Leap also a fun skill to use in this build and offers stuns and mobility.
**See Bellow for Other Skills if you wish to replace Rend and Sprint.
Passive abilities
Unforgiving, Superstition, Brawler are the most important.
Choose the last ability based on your personal preference.

**Replace Rend and/or Sprint with the following skills
.
Avalanche (Glacier) – extra damage and a stun
Hey, its new and fun to use. The Glacier rune helps freeze those pesky runners in place.

Overpower or Earth Quake
Try working either of these into your build for extra damage.
**If you want to try you hand at tank like build to taunt the beasties away from attacking your friends
try adding the Threatening Shout skill with the Demoralize rune. That will give you a 4 second taunt every 10 seconds.
Pair that up with Ground Stomp and an other stun and keep the monsters away from your fragile damage dealing buddies. I hope this will give you an idea of how flexible these builds are. Feel free to comment and offer suggestions.