Code Of The Commander Dmg Increase

Sep 05, 2018  Destiny 2 Forsaken is out and it brings lots of new goodies with it. One such is the new titan sentinel super tree, code of the commander. Code of the commander gives you the ability to enable a.

Is that just a 1 time thing, or is it PER aura?
Last bumped on Dec 5, 2016, 1:01:32 AM
Posted by
on Jan 30, 2016, 8:43:22 PM
I'd wager it's per aura.
Compared to Duelist's Champion's 'Inspirational' node it would be horrible if not..
Posted by
crovifu
on Jan 30, 2016, 8:52:59 PM
Does it affects Minions like Zombie and Spectre? I don't know but I already have the Commander of Darkness passive but for some reason my Minions speed and damage is not increasing (should be).
Posted by
joefreyroymorales
on Mar 5, 2016, 1:18:59 PM
It stacks up per aura and affects allies, this includes minions.
The effects aren't that great since they stack additive with your other increases so unless you run a lot of auras you are unlikely to immediately notice a difference.
My summoner runs six auras so that would be a 36% dmg increase added to all the minion nodes I already have + gems.
So it's like a... 8% added damage increase? That's at six auras.
Maybe a bit more considering the attackspeed and more modifiers in gems,it depends on your skill and gem setup certainly.
Last edited by Karnikula on Mar 5, 2016, 4:42:47 PM
Posted by
Karnikula
on Mar 5, 2016, 4:39:02 PM
I'm running all my Auras on Generosity Support. I just specced into Commander of Darkness, thinking that I would still get +20% to all Elemental Resistances.
'
You and Allies affected by your Auras have +20% to all Elemental Resistances

It is ambiguous whether You have to be affected by Auras to get the +20% Ele Res. The subsentence 'affected by your Auras' could either refer to 'You and Allies' or just to 'Allies'. I'm not a native speaker, maybe this is clear to anyone with English as native language.
I really like how carefully chosen the wording is in almost all skill descriptions in PoE. This seems to be an exception.
Last edited by Timeclasp on Jun 11, 2016, 11:26:27 AM
Posted by
Timeclasp
on Jun 11, 2016, 11:24:03 AM
There is a clearly-established naming convention for Resistance passives. If you were gaining Resistances without any condition, it would just say '+20% to all Elemental Resistances', no? :)
If 'You' and 'Allies affected by your Auras' were two separate concepts altogether, they'd be separated by comma's I believe (English is my second language too, so not entirely certain).
Posted by
on Jun 11, 2016, 12:24:03 PM
'
If you were gaining Resistances without any condition, it would just say '+20% to all Elemental Resistances', no? :)

But then it would be missing the part that the allies only get it while being affected by your auras.
'
wrote:
If 'You' and 'Allies affected by your Auras' were two separate concepts altogether, they'd be separated by comma's I believe (English is my second language too, so not entirely certain).

I don't think there would be a comma...but in my opinion, the fact that we're both uncertain shows that it could be more clear.
This would be better: 'You and Allies have +20% to all Elemental Resistances while affected by your Auras'
Last edited by Timeclasp on Jun 28, 2016, 3:49:20 PM
Posted by
Timeclasp
on Jun 28, 2016, 3:42:52 PM
Indeed, the description is ambiguous. I think this should be brought to GGGs attention, they normally act if it's well reasoned.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C
___
Isn't a 'no' better than an ignore?
Posted by
UnDeaD_CyBorG
on Jun 28, 2016, 4:05:07 PM
'
'
If you were gaining Resistances without any condition, it would just say '+20% to all Elemental Resistances', no? :)

But then it would be missing the part that the allies only get it while being affected by your auras.

No it wouldn't. These would be on separate lines.
'+20% to all Elemental Resistances'
'Allies affected by your Auras gain +20% to all Elemental Resistances'
It's quite simple. And therefore unambiguous.
'
'
If 'You' and 'Allies affected by your Auras' were two separate concepts altogether, they'd be separated by comma's I believe (English is my second language too, so not entirely certain).

I don't think there would be a comma...but in my opinion, the fact that we're both uncertain shows that it could be more clear.
This would be better: 'You and Allies have +20% to all Elemental Resistances while affected by your Auras'

I agree that that would be better, but it's already fine for native english speakers.
But yeah, with reference to the original topic, I'm only running 5 auras on my SRS necromancer and even that is an excellent DPS boost with the new buff (the 2.2 values were much less impressive). The person who said it would be like an 8% relative damage increase is delusional--gaining attack speed and damage at the same time makes the total DPS scale quadratically. I only count 20% increased minion attack speed in the tree (with none available from jewels or elsewhere in the necromancer ascendancy), so a 30% increased minion attack speed and, let's say 8% more physical damage with that guy's 6 auras, results in 1.08 * 1.5/1.2 = 35% _more_ minion DPS. From a single node. Not to mention the extra SRS cast speed you give to yourself for the auras you don't cast with generosity. For anyone with 5 or more auras running SRS, Commander of Darkness is hands-down the best passive. (edit: okay, so if you're running haste it's less than 35% more, but it's still enormous. With a ton of aura passives, making haste that much better, it should still be at least 25% more damage in total. With no aura effectiveness passives it's 1.08*1.66/1.36 = 1.31x as much damage, a 31% more multiplier still. Attack speed is SUPER valuable for minions)
Last edited by codetaku on Jun 28, 2016, 4:54:04 PM
Posted by
on Jun 28, 2016, 4:40:04 PM
well you need to remeber that the attack speed from the tree is the smallest amount of possible attack speed you can get on minions
you can get 30 from a buffed hasted . 50ish from a vaal haste, 30 from an offering and even more from the now popular frenzy charges
to the point where i often dont even pick up the optional 12% attack speed.
Posted by
Saltychipmunk
on Jun 28, 2016, 5:11:25 PM

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Code Of The Commander Dmg Increase Windows 10

What’s the easiest way to increase the size/capacity of a DMG file?

Code Of The Commander Dmg Increase 2017

The

Code Of The Commander Dmg Increase 2016

I would like to expand or increase the size of an existing password-protected DMG file. It’s currently 100MB. How do I expand it to a larger size, say 2GB?

After expanding, will it occupy 2GB of space on my hard drive or flash drive?

Code Of The Commander Dmg Increase Free

  1. Assuming it is a standard read-write image all you have to do is:
    open up Disk Utility (you can find it via Spotlight)
    drag & drop your DMG file into the white area on the left hand side, where your Macintosh HD is also shown
    select the DMG file and at the top click the 'Resize Image' button (or via the Menu Images > Resize)

    A Disk Image will always take up as much space as you sized it. If you make it 2GB it will take up 2 GB of space on your hard drive or flash drive. A sparse images will grow according to it's contents with the selected size being the limit.

    • It does work. I have tested that under 10.6.8, 10.7.5 as well as 10.10 Yosemite.
      Disk Utility will prompt you for the encryption password. When entered correctly it will unlock the DMG file and you are able to resize it.

      My guess would be that the image you tried resize was not a read-write image but a read-only or compressed Disk Image. Both are literally 'read only' and need to be converted before you can do any modification to them, regardless of any password protection.