Rust How To Tell How Much Dmg Ypu Dod

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It depends on who you're playing against, what they have etc.
If you go straight AP and CD reduction, you won't have enough health/armour/MR to survive much. You'll be squishy, and anyone with decent Magic resist will take significantly reduced damage, but anyone with high HP will just soak anything up anyway e.g. Singed. Get some magic penetration and possibly a deathfire's grasp (it's item ability will deal a lot of damage and soften them up for all of your abilities)
Being a coward as Katarina is probably a very bad thing too. Another factor in is the gold and EXP rates and if you're chickening out of too many fights you'll end up behind the curve and everyone will just outscale you.
Katarina needs to get into fights, her passive is all about getting as many kills and assissts as possible to get even more kills and assissts. An Ace with her involved in all the murder will reset her ultimate and allow you to start the whole thing over again. You might die, but if your actions cause 4 enemies to die then your death was not in vain.
But that's late game, and you have to have a good early game to get to there. A 10 kill Katarina is scary as all hell, no matter how she got those kills, so ask your jungler (or someone in the top and bottom lane, if you're Kat you should be in the centre of the map) for help ambushing someone to get the kill and the gold.


Restore a full-disk .dmg file to a raw block device | 6 comments | Create New Account
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Restore a full-disk .dmg file to a raw block device

Wow, great hint. This is going to go to good use. Thanks!

Restore a full-disk .dmg file to a raw block device

Somehow I thought that was what the menu item Images -> Scan Image for Restore always did... but I suppose there has been at least one occasion where this may have actually been what I needed.
g=

Check

Happily, I've never found myself in a position where I needed to restore my backup image files, (made with Carbon Copy Cloner.) But I'd like to know the routine if I ever need to use it.
My question: since I back up separate partitions into separate disk image files, is this hint inapplicable to me? Does this hint only apply to backing up multiple partitions into a single disk image?
(I had no idea it was even possible to backup multiple partitions to a single disk image...)

DodRust how to tell how much dmg you did know
Restore a full-disk .dmg file to a raw block device

This is great. I was getting real frustrated with Disk Utility's non-specific error messages. This worked just like you said it would.

Restore a full-disk .dmg file to a raw block device

Great post. However, when I tried this I got a 'Resource busy' error.
In order to avoid this problem, you have to make sure the mac OS isn't 'using' the device first. To do this just open the DiskUtility.app, and on the target USB hard drive, unmount any of it's partitions. Make sure to not eject the USB hard drive so that the device is still available in DiskUtility and shows up in the result from 'diskutil list'.

Restore a full-disk .dmg file to a raw block device

Rust How To Tell How Much Dmg You Did Get

Many thanks to you and daveosborne for your hints !
1) I'm currently dumping the content of a .dmg file to an external disk.
2) 'with an appropriate buffer size to copy over the whole block image, including partition table and boot sector'
-> what do you mean by that and how can I determine which buffer size is appropriate ?
-> how did you determine the 131072 size ?
For my use I trusted blindly the example and used the bs=131072 option. Untill now it seems to be working... (it's still copying).
I'm currenlty getting tons of lines on my terminal screen that look like :
...
CZlibDecompressor::decompressData: src 0x02E4AA97 srcLen 116073
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E61F0D srcLen 20723
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
...
with sometimes long series of
...
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
CZlibDecompressor::decompressData: src 0x02E66B71 srcLen 1167
CZlibDecompressor::decompressData: dest 0x02E26000 destLen 262144
...
I notice the destLen (I suppose it means block destination length) 262144 is exactly the double of the bs=131072 that was used before. I'm curious if anyone can help me understand this. Does this mean the source data is sparsed over the destination disk by blocks of 131072 or 262144 bytes, thereby fragmenting the disk ?
In your replies, please kindly take into account that I'm a French newbie with a fair level of ignorance of OSX command line technical slang, however not completely ignorant with computers either (one piece of paper even says I'm an engineer :), it's just that I don't understand what the buffer size technically means here.
Many thanks in advance for your insights !